﻿using System;
using System.Collections.Generic;

[Serializable]
public class CardSkill : SkillBase
{
    public const string key = "CardSkill_";
    //方便访问
    public PropertyValue<PropertyBase> condition = new PropertyValue<PropertyBase>(new Condition(),key + "condition");

    public CardSkill()
    {
        //方便管理
        propertyList.Add(condition);
    }
}

